3D GENERALIST (INKOGNIDO ART DEPARTMENT) Job at Inkognido, Chicago, IL

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  • Inkognido
  • Chicago, IL

Job Description

Location: Remote
Compensation: Phantom Equity (early team pool)
Type: Full-Time / Contractor

🧱 About the Opportunity

Inkognido spans multiple visual pipelines:
Realms MMO (characters, creatures, props, environments)
Echo Reality AR overlays and spatial holographics
AI avatar models & emotional expression systems
Deck launcher visuals
Mini-games + event content

The 3D Generalist helps build the core 3D assets that populate these worlds.

This role blends:
Modeling
Texturing
Lighting
Scene assembly
Technical optimization
Adaptability across multiple art styles
If you enjoy wearing multiple hats and contributing across characters, environments, props, and more, this is the perfect role.

🚀 Your Mission

Create high-quality 3D assets across multiple Inkognido products while maintaining stylistic consistency and technical performance.

You will:
Model everything from props to creatures
Texture assets using PBR or stylized workflows
Assist in set dressing & environment building
Support animation, VFX, and technical art teams
Ensure assets meet production requirements and performance targets
You help build the living, breathing world of the Inkognido universe.

🛠 Responsibilities

Model characters, props, environments, weapons, and modular pieces
Create clean, optimized topology ready for animation or engine use
Texture using Substance, Painter, Designer, or equivalent tools
Create LODs and ensure efficient UV layouts
Assist with environment assembly, lighting passes, and visual polish
Work with rigging & animation teams to ensure compatibility
Collaborate with Concept Artists to match visual intent
Export and implement assets in Unity or Unreal
Optimize assets for performance across desktop and mobile
Maintain art consistency with style guides and art direction
Versatility is key — this role touches nearly every 3D asset category.

🧠 Requirements

Must Have:
Strong 3D modeling skills (Blender, Maya, 3ds Max, etc.)
Experience with PBR workflows and texture creation
Ability to create clean, animation-ready topology
Understanding of scale, proportion, silhouette, and detail hierarchy
Ability to follow style guides and match concept art
Knowledge of real-time engine constraints (Unity or Unreal)
A strong portfolio showcasing range and polish

Nice to Have:
Experience creating stylized or semi-realistic assets
Substance Designer knowledge for material creation
Ability to sculpt in ZBrush or similar tools
Environment set dressing experience
Light technical art abilities (shader tweaks, material setup)
Knowledge of AR pipelines or mobile optimization techniques
This role is ideal for someone flexible, creative, and technically sharp.

💡 Why This Role Matters

The 3D Generalist creates the assets that define:
The world of Realms
The presence of AI avatars
The look of Echo Reality projections
The props, weapons, and interactables players use
The environments in trailers and promotional material
Without this role, visual production stalls.
You help bring concept art into a functional, beautiful 3D reality.

🏆 What You Get

Phantom equity eligibility
Ability to work across multiple disciplines and art categories
Collaboration with top-tier artists, designers, and engineers
A portfolio filled with variety and high-visibility projects
Input into shaping the visual evolution of Inkognido worlds
Freedom to explore new techniques and workflows

✉️ How You Work With Others

Art Director – Style alignment + quality direction
Concept Artists – Visual handoff + explorations
Character Artists – Pipeline consistency + modeling collaboration
Animators – Ensuring rigs and deformations work cleanly
Technical Artists – Materials, shaders, performance optimizations
Environment Artists – Set dressing + world assembly
AI Team – Avatar assets + emotion-ready character topology
AR Team – 3D overlays, holograms, spatial projections
You are a versatile pillar of the art pipeline.

📚 Study Links (Internal Use)

(Optional)
3D Asset Pipeline Guide
Modeling Checklist (Proportions, Polycount, UVs)
Material + Shader Library
Real-Time Optimization Standards
LOD + Performance Guidelines

📩 How to Apply
Apply via the portal:
👉
Or email:

[email protected]

[email protected]

[email protected]

[email protected]
Include:
Resume
3D portfolio
Wireframes + textured models
Any environment or prop breakdowns
A short note about which 3D disciplines you enjoy most

Job Tags

Full time, For contractors, Remote work, Flexible hours,

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