Senior Sound Designer Job at Gearbox Software, Frisco, TX

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  • Gearbox Software
  • Frisco, TX

Job Description

Senior Sound Designer (Hybrid / Onsite preferred)

The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms, Tiny Tina's Wonderland and Borderlands, as well as acquired properties Risk of Rain, Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit

This is a Senior Sound Designer position. We seek an individual who is not only creative and passionate about sound design but also brings a fresh perspective to the table. We're looking for someone who isn't afraid to experiment and who can confidently contribute new ideas. In our team, every designer is encouraged to take full ownership of their work, becoming a true stakeholder in both our games and our company. Your voice and vision will be instrumental in shaping the auditory experiences we create, and we believe that the most impactful work comes from those who are deeply invested in the project's success. If you're eager to push boundaries, collaborate closely with a talented team, and leave a lasting mark on our games, we'd love to hear from you."

At Gearbox, our audio team is deeply committed to recording original source material-not just to expand our library, but as the foundation of our sound design. We believe that transforming organic and familiar sounds into genres like sci-fi and synthetic creates a stronger connection with the listener. Our facilities include control rooms, an Atmos mix room, and an in-house Foley stage equipped with a diverse selection of microphones and recorders. This role will involve dedicating time each week to both prop and field recording.

Responsibilities:

Design, mix, and edit audio within a DAW to create original high quality sound effects for in-game features, systems, and assets. Foley and Field recording. Complex sound design tasks. Will be expected to handle the most forefront game feature sets of audio design such as weapons, character audio, and more. Delivers assets within a timely fashion and hitting a high quality bar. Implementation of sound effects into Wwise and Unreal 5, with an adept understanding of how those assets fit into a game mix. Coordinating and collaborating directly with other departments such as design, fx, programming, or animation on needs for tasks and system development. Participation and contribution in audio department sound jams. Use of JIRA for task and bug tracking. Locate and fix audio related bugs. Qualifications:

5+ years in the industry working as a AAA sound design for games. Has contributed to at least one project from start to finish as a Senior Sound Designer or in a comparable role. Must have good communication skills. Must be skilled in providing and accepting constructive feedback. Adept ability at mixing, editing, and audio design techniques in a DAW such as Reaper, ProTools, or Nuendo. Up to date with game industry trends and modern sound design techniques for games. In depth knowledge of audio middleware applications such as Wwise and FMOD. Familiarity with sound library organizational and storage applications such as SoundMiner or Basehead. Experienced with recording techniques using microphones and portable recorders such as ones created by Zoom or Sound Devices. Well versed at how to create clear and thorough documentation such as style guides or system documentation. Knowledge of mix specifications in a variety of media. Bonus:

Formal Audio training and/or degree in audio production. Experience with scripting or programming languages. Professional post production experience in Film, TV, or Ads, particularly with multichannel environments (I.e. Surround or ATMOS) Experience with authoring content in expanded spatial formats such as ambisonics / HRTF or ATMOS.

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law. Gearbox Software

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